MKW Recomp on PC
MKW Recomp statically translates Mario Kart World (Switch 2, version 1.0.0) into native x86-64 code with NVN2 reimplemented over Vulkan 1.3 and SM86 shaders compiled to SPIR-V.
- Latest releasev0.1.8November 11, 2026
- Target dumpv1.0.0exefs + romfs
- Graphics APIVulkan 1.3NVN2 + SM86
- Total downloads19,736477 GitHub stars
Choose your PC package
Direct GitHub Release assets from adriadam10/mkw-recomp (v0.1.8, November 11, 2026).
mkw-recomp v0.1.8 (Windows 10/11 x64)
Recommended. mkw-recomp-0.1.8-windows-x64.zip · 173.2 MB (173,217,767 B)



Recompilation, not emulation
Instead of emulating a console CPU at run time, adriadam10/mkw-recomp lifts Switch 2 AArch64 instructions to C
compiles native x86-64-v3 binaries on your PC, replaces 1,289 SDK imports by name
and translates 11,561 shader programs ahead of time
for Windows and Linux.
Ahead-of-time AArch64 to C compilation
Based on the MIT lifter from totk-pc-recomp and extended to ARMv8.1–8.3 atomics; bundled zig 0.17.1 compiles mkwgame.dll / mkwgame.so locally with zero JIT overhead.
NVN2 over Vulkan 1.3 and offline SPIR-V shaders
Reimplements 699 Switch 2 NVN2 functions over Vulkan 1.3 and translates all 11,561 SM86 shader programs offline (~15.5 min on Linux RADV, ~30 min on Windows in v0.1.8).
Optical-flow frame generation and ultrawide
Added in v0.1.8: 2x, 3x and 4x frame generation (Settings > Screen > Frame generation) plus 21:9 and 32:9 race aspect ratios while keeping HUD elements centered at 16:9.
SDL3 local split-screen, gyro and rumble
Added in v0.1.5: up to 4 local players with one controller per player, per-gamepad rumble, 6-axis motion fusion, and automatic controller button glyphs.

Verify your download locally
Drop a ZIP or AppImage to check its SHA-256 in your browser against all 9 mkw-recomp releases. Nothing leaves your machine.
Measured numbers
Every figure comes from the maintainer’s repository benchmarks, release assets and telemetry traces on real hardware.
SM86 shader programs translated offline to SPIR-V during Prepare
Switch 2 NVN2 graphics functions mapped onto Vulkan 1.3
Median 720p race frame time on Radeon 660M (Linux Mesa 26.2 RADV)
Full Linux setup time in v0.1.8 (down from 22 min in v0.1.7)
Free disk space required for generated C, object cache and SPIR-V
GitHub Release downloads across 9 builds since November 9, 2026

Release highlights & setup
Everything needed to verify v0.1.8, confirm PC compatibility and finish first-time compilation without guesswork.
Controllers for MKW Recomp
MKW Recomp uses SDL3 for native gamepad input, gyro steering (motion_fusion.c), per-player rumble and up to 4-player local split-screen. These controllers pair cleanly on Windows 10/11 and Linux:
| Controller | Best For in MKW Recomp | Hardware Advantage | Link |
|---|---|---|---|
| GameSir Cyclone 2 | Drift timing & gyro steering | TMR sticks, Hall linear/microswitch triggers, gyro + 1000 Hz dongle | View on Amazon |
| 8BitDo Ultimate 2 Wireless | Desktop Windows & SteamOS dock | TMR sticks, 2.4 GHz wireless dock, Switch/XInput mode switch | View on Amazon |
| Sony DualSense | Built-in gyro & low-latency USB | 6-axis IMU supported by SDL3 motion fusion + crisp D-pad | View on Amazon |
| Xbox Wireless Controller | Plug-and-play local multiplayer | Native Windows XInput & Linux xpadneo multi-controller pairing | View on Amazon |
As an Amazon Associate, this site earns from qualifying purchases.
Common questions
What is MKW Recomp?
MKW Recomp (adriadam10/mkw-recomp, MIT License) is an open-source static recompilation of Mario Kart World (Nintendo Switch 2, version 1.0.0) into a native x86-64 PC executable for Windows and Linux. It translates AArch64 machine code to C ahead of time and maps NVN2 graphics calls to Vulkan 1.3.
Does MKW Recomp include game files, keys, or firmware?
No. Neither the upstream repository nor this reference site contains any Nintendo code, assets, ROMs, keys or firmware. You must supply your own decrypted Mario Kart World version 1.0.0 dump (exefs/ and romfs/) from your own console.
Does version 1.8.0 or newer game updates work?
Not yet. Only base version 1.0.0 is supported today. Later updates such as 1.8.0 compile into different executables and require separate function tables and patches (tracked in GitHub issue #19).
Why does a race run in slow motion below 60 fps?
Mario Kart World targets 60 fps (16.7 ms) and switches to 30 fps (33.3 ms) on console when frames run slower. If your PC cannot hold 60 fps yet, set Settings > Screen > Frame rate > 30; you can then enable Frame generation (2x) in v0.1.8 for a 60 Hz display output.
Why does Prepare download nvdisasm and ptxas on first run?
Translating Switch 2 SM86 shaders requires an encoding table built on your machine from NVIDIA’s nvdisasm and ptxas tools (84 MB on Linux, 126 MB on Windows, verified by pinned SHA-256). They run once during setup even on AMD and Intel GPUs.
Is online multiplayer supported?
No. Network sockets answer as an offline console (fixed in v0.1.8 so Free Roam does not stop). Local split-screen multiplayer for 2 to 4 players on one PC has worked since v0.1.5.